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BioShock Infinite nearly set during the Renaissance, cut content was worth 5 or 6 games

During an interview with Polygon, Irrational Games user experience specialist Bill Gardner stated that he wanted BioShock Infinite to be set in the Renaissance era when he was the lead designer working on the game development. Unfortunately, or fortunately, whichever way you want to look at it, Assassin’s Creed 2 was announced not long after that and the idea was scrapped.

He said, “We cut off enough things to make five or six full games. It is alarming. I mean, it pains you when you are talking about about cutting one of your babies but ultimately you got to to look at the final piece. A year later the audience is not going to care and eventually you don’t care.”

Ezio, artistic development and the sky? Yeah, can’t imagine that, but it probably would’ve turned out differently if Irrational had chosen to take the risk. Watching Booker and Elizabeth traipse down the streets of Italy in masquerade masks with a flying Songbird casting large shadows over basilicas would’ve been interesting.

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