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Gameplay mechanics explored in Bioshock Infinite video interview

In this video interview released by Sony, Bioshock Infinite writer Drew Holmes discusses further details about the gameplay mechanics, involving non-playable character Elizabeth as an AI companion and the importance of the sky line transport in combat. The video also shows off concept art of hostile enemies players will encounter in the game.

Watch and take in the brilliant environment and beautiful graphics of one of the most anticipated games in 2013 due for release on March 26 for all platforms.

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